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WITCH

This low-poly character was modeled and rigged in Autodesk Maya, with textures created in Substance Painter. The clothing was designed in Marvelous Designer and imported into Maya, where cloth simulations were used to animate realistic fabric movement. The hair was created using Maya’s particle system, and the final character is fully animated and game-ready.

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Bruja_01.jpg
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© 2021 Creado por Irene Vicente con Wix.com

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