GAMES
A stylized mystery game set in a Victorian-inspired world. I was responsible for creating and animating several characters and props, maintaining a cohesive visual style throughout the project. My work included modeling, texturing, rigging, and animation to bring the story and gameplay elements to life.
Semi-realistic space exploration game. I was responsible for modeling and texturing various environments, buildings and decorative assets used in space stations and planetary outposts. The designs aimed to balance realism with stylized touches, fitting the game's atmospheric sci-fi aesthetic.
​This project was created for a fantasy-themed game set in a magical academy. I led the art direction and was responsible for modeling, texturing, and animating characters, creatures, and environment assets. I also designed modular classroom and dormitory elements, decorated key areas like the enchanted forest, and helped with scene assembly and asset placement in Unity.
