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DRACULA
This character was created for one of the games I worked on, following a cartoon-style aesthetic with hand-painted textures. A high-poly version was first sculpted to bake details into the textures and achieve a more refined look. Then, a low-poly version was optimized for in-game use, balancing visual quality and performance. All work was done using Blender, Zbrush and Substance Painter, ensuring both artistic control and technical efficiency throughout the process.



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